vjdestefano-GDD110
Thursday, December 12, 2013
Final For GDD110
I wanted to do a remake of one of my favorite champs from league of legends. I decided to make two, one a recolor, and the other being a pixel art, with shading. I tried to work on the shading around the body because my original pixel art was awful, both in looks and creation of said building. For the Robot i recolored it from a silver robot to a gold robot with blue gloves to signify the winning of the championship match. I don't know if these characters would be in my future games, but i thought this would be a great skin for a preexisting champ.
Monday, December 2, 2013
Wk 12 research phase
i want to do a 3D model for this in maya.... Which i already did so here is the picture of the scythe i wanted to recreate.
Wk 12 Upgrade 2
here's my RWBY scythe that i made from in Maya. This is just the Untextured product in later days i want revamp and work over to fix all of the edges that are to blocky and don't form very well with each other.
Monday, November 18, 2013
WK11 Upgrade 1
This is my new upgraded title screen, it went from a crappy drawn character to a creepy skeleton that i created in poser with a sword.
Thursday, November 14, 2013
WK11 title screen redo research
I want to improve my title screen, with better colors and better graphics for the actual title. I like the metal gear rising because of the contrast with light and dark, also with the character posing in the back which i could do with the Poser program. I can also bring in other textures that i can find online. Also because there is no background to this start screen, it makes it very easy to duplicate/imitate.
Monday, November 11, 2013
WK10 Maze revamp
I lost my last work so i created a new maze with an outdoor theme. I tried to get that feel through adding grass and a dirt floor. Also the ceiling is supposed to be a moss like texture but if it doesn't look like it please comment and ill try to redo it.
Thursday, November 7, 2013
WK11 Maze research
I really like the dark dungeon with the rocky swampy textures. These dungeons are the epitome of scary when you are new to the game and when unarmed, just like in my game. This textures are the ideas of what i want to do for my game.
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