Thursday, December 12, 2013
Final For GDD110
I wanted to do a remake of one of my favorite champs from league of legends. I decided to make two, one a recolor, and the other being a pixel art, with shading. I tried to work on the shading around the body because my original pixel art was awful, both in looks and creation of said building. For the Robot i recolored it from a silver robot to a gold robot with blue gloves to signify the winning of the championship match. I don't know if these characters would be in my future games, but i thought this would be a great skin for a preexisting champ.
Monday, December 2, 2013
Wk 12 research phase
i want to do a 3D model for this in maya.... Which i already did so here is the picture of the scythe i wanted to recreate.
Wk 12 Upgrade 2
here's my RWBY scythe that i made from in Maya. This is just the Untextured product in later days i want revamp and work over to fix all of the edges that are to blocky and don't form very well with each other.
Monday, November 18, 2013
WK11 Upgrade 1
This is my new upgraded title screen, it went from a crappy drawn character to a creepy skeleton that i created in poser with a sword.
Thursday, November 14, 2013
WK11 title screen redo research
I want to improve my title screen, with better colors and better graphics for the actual title. I like the metal gear rising because of the contrast with light and dark, also with the character posing in the back which i could do with the Poser program. I can also bring in other textures that i can find online. Also because there is no background to this start screen, it makes it very easy to duplicate/imitate.
Monday, November 11, 2013
WK10 Maze revamp
I lost my last work so i created a new maze with an outdoor theme. I tried to get that feel through adding grass and a dirt floor. Also the ceiling is supposed to be a moss like texture but if it doesn't look like it please comment and ill try to redo it.
Thursday, November 7, 2013
WK11 Maze research
I really like the dark dungeon with the rocky swampy textures. These dungeons are the epitome of scary when you are new to the game and when unarmed, just like in my game. This textures are the ideas of what i want to do for my game.
Monday, November 4, 2013
WK11 maze lighting and renders
This is my maze without a roof because it wouldn't work well with it in the renders. I hope the roof will look good with the lighting but this is just phase 1. I went for a dark dungeon so i didn't put a lot of lights. Leave your comments at the bottom.
Wednesday, October 30, 2013
Monday, October 28, 2013
WK08 maze concept post
this is my dead end to my maze which takes place in an underground maze where our hero has to escape a psychopathic murderer hence the blood on the walls. As the reader can see i put the materials i used on the right.
Thursday, October 24, 2013
Wk09 mazes and textures
i wanted to make a dungeon style level, thats rather dark since the levels will be taking place in hell or in an under ground area. Along with these textures i want to get some vines or leafy life to make the level fell abandoned.
Monday, October 21, 2013
WK08 final project
the building i wanted to make was going to be a skyscraper, that my game character could grapple onto. The shading is supposed to faced above the building, and in front.
Wednesday, October 16, 2013
Monday, October 14, 2013
Monday, October 7, 2013
WK07 icon +logo
I want this to have this guy be the main screen and have start, menu, settings beside him when we do the title screen redo.
Thursday, October 3, 2013
WK06 title update
Monday, September 30, 2013
WK06 screen design
I wanted to get the skull as the selector switch, while also giving an ere feel to the background by the flashing light. I hope to improve this picture in the future by having the scythe fly in and slash.
Wednesday, September 25, 2013
WK07 title screen
I want to have the city part have changing lights along with the two scythes spinning in place . I want to add a character but i don't know the exact character i want.
Monday, September 23, 2013
WK05 Final Mood Board
I want the colors for my game to be dark and gritty, while keeping earthy colors because the game will be taking place on earth. The dark colors want to compliment the characters personality and origins.
Wednesday, September 18, 2013
Mood Boards
The earthly colors give it a smooth feel but the contrast in the background give it some pop
the sandy colors combined with bright highlights give emotion to the picture
the dark tone sets the mode for the death bringing weaponry
the blacks along with reds give the Reaper a feeling of violence and death
Monday, September 16, 2013
WK03 Game Pitch Final Phase
The game i want to create is going to be called "Grimm Speed". It's going to have fast paced action that allows the player to get a full adrenaline rush when zipping around the city with their 3D Maneuver Gear, and facing giant enemies that rival the size of buildings. I want to have the player feel helplessly small, but have super quick game-play to counter the disability of being so small compared to your enemies.
In Grimm Speed the player takes the role of a Repo-man, which as been sent to earth with one mission. That mission is to repossess the escaped souls by any means necessary even if you have to re-kill your best friend. I want to have the main character be an Anti-hero, because to many games have pure hearted characters it gets kinda old. I want him to be sarcastic and funny while having a "devil may care attitude", and as the main character i want the player to feel the choices he/she makes. Along with this character i want his squad of repo-men to be a cast of characters, each with their own personality so that it makes the game more fun.
When it comes to combat i want the player to have choices whether to upcrade his carrying capacity, damage dealt, weapons, clothes, and even hats, I want the player to have his own experiences with the game. I want to have four basic weapons Dual katanas, a greatsword, dual Daggers and of course a scythe. Each one of these weapons are going to have their own attributes and fighting styles. For Example the sycthe will have a greater damage the dagger but will be slower and be more about spin moves, while the daggers might do less damage they increase player movement speed and evade speed 2 fold so that the player feels light as a feather.
Tuesday, September 10, 2013
Wk02 Rock, Paper, Scissors Final
This is my Final Work, I like to keep this simple. Black and White can be just as effective as color IF used right.
Wednesday, September 4, 2013
Wk02 Rock, Paper, Scissors Concept Phase
Here is my concept art for the project. I looked at the post from Prof. Eric as a sample guide and realized that the work was very good. I tried to be as creative as possible when creating the images, as you can see im not a great artist but I just wanted to get the ideas across to my audience.
Hope i can get some backers in my future projects.
Here are some of the pics i decide to use. Most of them are animated because I like concept art to be fiction and not something palpable, just like the idea of "concept". I feel for a game characters should be more artistic and show a sense of style.
The final result came out to be a little bit lacking but not overall bad for the first time at photoshop. All though the idea of rock, paper, scissors is very simple the designs you can make are infinite.
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