The game i want to create is going to be called "Grimm Speed". It's going to have fast paced action that allows the player to get a full adrenaline rush when zipping around the city with their 3D Maneuver Gear, and facing giant enemies that rival the size of buildings. I want to have the player feel helplessly small, but have super quick game-play to counter the disability of being so small compared to your enemies.
In Grimm Speed the player takes the role of a Repo-man, which as been sent to earth with one mission. That mission is to repossess the escaped souls by any means necessary even if you have to re-kill your best friend. I want to have the main character be an Anti-hero, because to many games have pure hearted characters it gets kinda old. I want him to be sarcastic and funny while having a "devil may care attitude", and as the main character i want the player to feel the choices he/she makes. Along with this character i want his squad of repo-men to be a cast of characters, each with their own personality so that it makes the game more fun.
When it comes to combat i want the player to have choices whether to upcrade his carrying capacity, damage dealt, weapons, clothes, and even hats, I want the player to have his own experiences with the game. I want to have four basic weapons Dual katanas, a greatsword, dual Daggers and of course a scythe. Each one of these weapons are going to have their own attributes and fighting styles. For Example the sycthe will have a greater damage the dagger but will be slower and be more about spin moves, while the daggers might do less damage they increase player movement speed and evade speed 2 fold so that the player feels light as a feather.
really cool game idea you have built up but no research phase posting. your weapon and character images are well developed but shrink down your content so that you can focus on layout, font, general visual elements to make your images feel more consistent across the images. your first image is a start for maybe gameplay but it needs to be built out more and then you need a fourth image, which is the intro to the game.
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